
- #Reddit eve valkyrie update#
- #Reddit eve valkyrie android#
- #Reddit eve valkyrie pro#
- #Reddit eve valkyrie Pc#
I hope there will be data dumps, so we can make fansites 🙂.I hope there will be an API for the new game, so I can use it with LMeve.I hope it will be free to play with similar Alpha-Omega modes as EVE Online.Speaking of which, I hope for cross-game promotions.I hope it will be possible to link EVE: Echoes to EVE Online in some way, namely use the same name and avatar we had for EVE Online.
#Reddit eve valkyrie pro#
From Apple perspective, AR mode will require at least an iPad Pro or iPhone 6s.
#Reddit eve valkyrie android#
EVE: Echoes will be released on iOS and Android in 2019, but no information about minimum requirements regarding CPU/GPU or screen size have been announced yet. Developers even expect the same huge fleet battles happening from time to time.įrom the technical side, the game will be running on NetEase’s proprietary engine called NeoX (why not Unreal 4? CCP has recently chosen to use Unreal Engine for all their upcoming projects). Players will be able to form corporations and wage wars over territories just like in it’s bigger brother. Core gameplay elements such as exploration, combat, mining and trading are said to now fit inside your pocket. Mobile devices at the time already had enough juice (i nterms of GPU power) to run original EVE from 2003.ĮVE: Echoes will feature an expansive map with thousands of star systems (judging by the video shown at EVE Vegas it seems to be a copy of the New Eden cluster from EVE Online, at least system names look familiar). Then in 2014 I started playing World of Tanks Blitz, which is an awesome mobile game, ideally fitting those short bursts of free time you have when waiting for something, be it a doc appointment or during your daily commute.
#Reddit eve valkyrie Pc#
I was rambling about a mobile game in New Eden at least since 2013, which was the first time I had to cut back on my PC gaming. It isn’t easy to port a game as big and as broad as EVE Online into mobile world, but if CCP and NetEase stuck to the core gameplay elements, it should be possible. According to the Apple Keynote earlier this year, the game will also feature AR capabilties on compatible Apple devices. The game promises an “authentic EVE Online experience for mobile devices”. Hmm a trademark on something called Eve: Echoes I wonder if that is Eve or possibly #projectnova /sMKZUhVtqtĮVE: Echoes ( formerly known as Project Galaxy) is supposed to be a scaled down version of actual EVE Online, with all core gameplay elements intact. The name of the upcoming title was known two days prior to EVE Vegas thanks to some smart EVE players, who found out that CCP has registered the trademark for Echoes, but it was unknown at this time for which game this new name will be used. On October 19th CCP has unveiled their second mobile game coming to iOS and Android in 2019 – EVE: Echoes.
#Reddit eve valkyrie update#
Update is already available on LMeve project page. While you choose Decryptors in Database, ME, PE and material lists are updated on the fly, cost calculation requires clicking “Save”. It will be used everywhere in LMeve – in Profit Chart, in Database and in Logistic Kits. Now for each item you can choose if and which Decryptor to use.

Invention previously assumed no decryptors used (and ME=2 and TE=2 were hardcoded). – fixed JSON output of LMeve Northbound API – numbers are now presented as numbers, not strings (without ” quotes) – View is now rendered to HTML as the last thing, so LMeve pages can now modify title and other header attributes, including media tags.

– Added print.css for printing pages from LMeve

– Added Killboard button on login page, if killboard is opened in public mode – Beautiful LMeve links – added “media” directives for Open Graph and Twitter – Decryptor configuration is stored per typeID, so you can choose best decryptor for each item. – Added Decryptors to Tech II and III invention I have recently made two commits to LMeve repository, that add some new functionality and fixed some bugs:
